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Plugin tree/matrix structure in FX slots

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What you propose is essentially several tracks within one track which is the same as parent/child tracks and busses. I'm not sure it is worthwhile to implement another routing and mixing system when we already have one. Now if it were implemented I would certainly use it. :)

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Nelson

ebm34

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Registration: 09.25.2001
11.03.25 - 14:41:05
Message # 1
RE: Plugin tree/matrix structure in FX slots

Don't you think having internal track routing options makes a clever, more uncluttered way than using tons of channels for simple tasks like this?

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Sonic A

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Registration: 12.09.2002
11.03.25 - 14:49:44
Message # 2
RE: Plugin tree/matrix structure in FX slots

Reaper already has some internal channel managing, as some pointed out. Would be a matter of giving the user a simple interface to be able to assign plugins to routings in a clear way. Am I right?

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JetBlackE46

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Registration: 08.18.2002
11.03.25 - 14:56:40
Message # 3
RE: Plugin tree/matrix structure in FX slots

I have tried my best to use the track internal routing, but the task is kind of daunting. What I am trying to do here is: Have a samplomatic to trigger a kick: Have its EQ next. Have reverb sent to internal track channels 3-4 Have that reverb EQEd in the 3.4 channels. This for now, then I am going to insert other samplers to create complex layers. Not getting any sound. File attached. PD. I know how to do it with track channels. Goes beyond the object of the thread, so lets try to do it with the track internal routing. My final objective is to create a track preset with lets say 4 samples so I do not have to do this again.

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ClubSport332ti

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11.03.25 - 15:07:23
Message # 4
RE: Plugin tree/matrix structure in FX slots
repeatable pt-crashes : Previous topic
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